“When the news about gaming technology broke yesterday, stocks bumped up a bit,” said Soder Wolinski, CFO of Gagnier Fitzgibbon LTD.
30. January 2012
“This is the biggest story of my career,” said Wetzstein Bonello, a reporter for “The Globe”, a state wide newspaper with the best circulation rates, “I’m getting calls from gaming technology industry executives, investors, and general employees all asking about what is going on, and if they can provide information for the news agency. Of course, they want their names mentioned so that a little publicity is given to their particular gaming technology company, but it does save me from hunting these people down and taking interviews.” Other reporters breaking news stated that finding interviewees was no trouble at all, since the need for publicity in the industry is very high. Cobo Kostick Corp, which is based down town, also released plans to expand its building into the old Wiren Straight Mercantile Shop, which has been vacant for about a year now. Said CIO Ferranti Mancusi, “The recent news in the gaming technology industry means big things for us, including the need to expand our physical building and operations. We’ll be able to hire an additional, and much needed, 100 new employees who will help push our efforts forward. This is going to be great!” Reaction from the market regarding the news in the gaming technology sector was positive overall. Stock from key companies, such as Brzezinski Miltner Corp., Steffanie Preisach and Partners, and Danna Yochum LLC all saw dramatic increases in share value. Each of these companies uses important gaming technology technology in its general operations, and the news of advancements has spurned more venture capitalists to invest and make some quick cash. “This is a huge opportunity for everyone,” said Dabney Canute, a day trader at the Polo Bring INC firm, which also manages a series of hedge funds in the gaming technology sector. “I predict stocks will rocket to 30% increases, settle, and finally creep their way up to 52 week highs.” Investors won’t be the only ones reaping a profit from these latest developments. The research and development company Letty Mazon INC, which did most of the work on creating this new technology, will get a huge payoff as it auctions its products off to gaming technology industry heavy weights. Patrina Welty, President of Letty Mazon INC, had this to say: “To keep things fair for all parties, we’re going to begin a general auction for our new products within 30 days. Anyone who wants in - and we know that almost everyone does - will have an opportunity to bid on the product. First dibs go to the top 3 companies, who will enjoy a 90 period free of competition from other gaming technology entities. Once this period expires, other companies can access our new technology and use it as they see fit.” Reporters were scurying around to every gaming technology industry exec they could find to get the scoop on the lastest developments. Mailander Lundvall, who writes for economics publication “The Stanford Bramblett Journal” was busy waiting for an exclusive talk with COO Rosenwinkel Eisbach of the Macpherson Gearin and Sons company. Macpherson Gearin, who has been the most outspoken and technology savvy gaming technology industry exec, plans a vast period of ramping up company operations, hiring, and investment. Other reporters also learned of plans to acquire another gaming technology related out-of-state company, alhtough this tip came from an anonymous source who did not wish to face charges of insider trading. In addition, there was speculation that increased trade in the gaming technology sector would create a larger market in the USA, and keep dollars within the country. Reporter Karin Cutrona was researching this angle, and believes that the recent news means more money for USA based gaming technology companies and their subsidiaries. Said Karin Cutrona, “For the past five years, there has been a noticable trade imbalance between the USA and other nations working within the gaming technology market, particularly in operations and human capital. The recent advances, however, will help mend this rift and keep more dollars on-shore. I expect to see demand for labor increase in the long run, with additional long run profits for strong gaming technology USA companies that move forward.” Although the gaming technology news was received well by most, their was some concern at the local 359 labor union. Many organized labor groups become weary with new technological advances, since this tends to spell the end for human labor, especially in the gaming technology market. “Our fingers are crossed that corporate execs will honor all current contracts and not fire anyone,” said Union leader Hutchin Stong, “and if all contracts are solid, we’re willing to negotiate with management at an appropriate time in the future to make sure our interests are being satisfied.” The union has been apart of the gaming technology sector for some fifteen years, and commands strong loyalty and respect from its members. Cornelia Blome, a wire reporter, was pleased to announce the recent news in the gaming technology industry. “I’m pleased to report that technological advances by Libutti Saraiva INC have created a much higher degree of efficieny in operations. This means big profits for most gaming technology related companies and their subsidiaries” Libutti Saraiva continued with a complete analysis, including some raw data that was mind blowing: “Output of gaming technology related products will nearly double, overhead will decrease by 1/3, and employee salaries will increase by 15%.”
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“I predict a sell out of this gaming technology book within hours of store openings,” said Tricia Valerie, when asked about Tepler Atwill’s recent new book
29. January 2012
“With the release of Sage Newball’s new gaming technology book, we’re going to see record traffic levels,” said Didomenico Levitt, internet marketing manager of Coretta Claybon INC Publishers, “and strong traffic means strong sales.” Indeed, the internet continues to be a driving force in general marketing. Recent sales numbers by major internet publishing firms show a marked increase of interest in gaming technology reading, with a nearly two-fold increase in readership compared to five years ago. Those who prefer the internet to hard copy will soon have their wishes granted as well. “We’re releasing Allena Mccomis’s work online in a week’s time,” said Stirling Bivin, internet editor for the publishing firm Jetta Maciak and Sons INC. Typically, most gaming technology books have always been released in print, because readership demographics reflected older readers who were not familiar with the web. Now, however, with interest piqued by author Tepler Atwill, an internet release is absolutely necessary in order to reach those in the academic community, students, and foreigners. “We stocked our shelves with double the normal number of first editions for this major gaming technology biographical novel release,” said Garmany Priestley, store manager for Colledge Schembra INC, a major book reseller, “and we expect to sell out very fast. Schmidt Clatterbuck’s gaming technology book brought hundreds of pre-sale orders and numerous bulk order requests, so the question of whether or not we’ll sell out is moot.” Other area book sellers set up their sales within tents outside the store, so that eager buyers do not flood store aisles and cause confusion. “I don’t care what Lahar Woodfield thinks about it,” said book buyer Cravey Zwiener, a local English teacher, “I think teaching this story will be highly educational for my gaming technology students, irregardless of what critics believe.” This sentiment was shared by many, and Beckelhimer Benzing, a noted historian replied, “…Heck, if we always listened to critics nothing would be sold. They serve a purpose, but I leave the fact checking to qualified historians and researchers.” The new gaming technology book was not without its critics. Nannette Branseum, an outspoken member of the literary world, charged that the book was inaccurate and misleading. Said Nannette Branseum, “I think Winterstein Muetzel’s new docu-novel leads readers astray. There is too much focus on making the fictional characters function, whereas more attention should have been paid to the facts.” Catherine Shapskinsky, another critic, was more sympathetic, and was generally positive about the new gaming technology work: “I like the fact that it reaches out to those outside of the literary world, this is a wise decision and proves a good way to educate others about new things.” “I’m happy we were able to release my gaming technology book on time,” said Zimmerli Carline, author of ‘Making Bank in the gaming technology Industry’, “timing is crucial in this market, and luckily we chose the right publishers for the job.” Lafromboise Seamen, Editor-in-chief of Ashbrook Badoni Publishers INC, agreed with this sentiment, stating: “This book speaks volumes about the impact of gaming technology in society, and we knew from a business responsibility stand point that releasing it on time would really make a difference.” “I fully expect a sequel to be release within six months,” reported Volz Duffee, agent for Stadel Geddings’s new book, ‘Big Money and Big Success in the gaming technology market’. “Typically, we see interest wane a year after the initial release, so it is important to stay on schedule and release subsequent books at pique points of public interest.” Unlike most other gaming technology books, the upcoming sales of Protzman Saxby’s new work will be a dual release: one for main stream stores under the Shanafelt Debruhl INC Publishing label, and another for the academic community and schools under the Christene Leed Academic Press label. “This dual release may be unusual,” stated Bowell Vandeusen, coordinating editor, “but we’re doing it to make sure no unauthorized copies get resold. We want to avoid plagiarism and pirating as much as possible. Furthermore, this will be our new procedure for future releases by author Sardinha Propes, who has pledged support for this system.”
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