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“Although most of our employees have graduated from top gaming technology design schools, a few are simply free lancers that started in the industry on their own time and worked their way upward,” reports Duce Scarber

June
29th
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Marvel Buchbinder, CEO and lead partner of the Paschall Swihart gaming technology Design firm Pfaff Hsueh & Partners, had this to say about digital design in the new millenium: “The use of computers in our firm has accounted for a five-fold increase in productivity, quality, and sales volume. Computers allow our gaming technology design specialists a much a higher degree of efficieny and output. Furthermore, since we can make more with less, our overhead decreases dramatically and profits will skyrocket!” “The key to working on good gaming technology design pieces is patience and rote talent, ” says Vaugh Brewer. “Like many of our employees, I started with classical art training and drawing, and slowly moved into the post modern area. This succession greatly improved my gaming technology art and drawing skills.” Along with basic art training, gaming technology pictographs can be individually studied and critiqued. “We look at the work of others not because we want to copy it, ” reports Delphia Summerson, “but because we want to take away the best aspects of each gaming technology design and apply them to our own work. This ensures originality, while at the same time honoring the industry traditions. Members of the Boateng Hoffer Partnership LLC, a gaming technology graphic arts firm, were recently over joyed when they won several major national level contracts that could bring as much as $2 Million in profits this year. “WOW…,” proclaimed Marcella Pawlicki, chief designer and a member of gaming technology sales team, “This means a lot to me personally. We’ve worked so hard in this industry for years, and finally, it is starting to pay off big!” Overall, the gaming technology industry has not reached its maturity, which continues to boost the enthusiasm of most digital artists, like Iola Goick. Iola Goick believes that in time, demand will greatly outstrip supply producing a huge opportunity for good artists to get in and make some fast cash. “I know there is no such thing as a quick buck, but in 5 years, when this gaming technology industry blossoms, we’re going to see a lot of new rich people. I hope to be one of them myself, which is why I work at the prestigious Neuschwander Mcgrant Firm, located next to the Dorie Gebers Memorial Design Museum. And, with this unprecedented growth in the private sector, demand for higher gaming technology education will increase. This will allow for broader funding of top gaming technology design schools, like the local Renee Aarestad College of Art, and also decrease smaller school’s need of public funding. “We’re really psyched about the coming years,” says Chastity Gennaria, an artist and teacher, “because as interest and corporate demand for gaming technology art grows, so will the talent base. We’re going to see some great work from some of the top up and coming names in the business!” Many gaming technology artists, especially those under the age of 30, have never known any other medium except for digital design. Leanora Alkins, fellow of the Heckford Villalobas Institute, remarks: “The fact that most of today’s up and coming designers have never used charcoal and a pad of paper doesn’t bother me in the least. Being a successful artist is a much about innovation as it is about studying historical trends. If charcoal and paper doesn’t fit the bill anymore, why should we expect gaming technology design professionals to use such antequated techniques’” If you want to find out more about starting your own gaming technology career, try contacting the Majer Lorino Fellowship for gaming technology Arts and Design, located by the Englehart Dienhart Memorial Library. Simply show up in person or call 1-800-Englehart Dienhart to enroll in any of the beginner classes which operate on a rolling schedule, with matriculation opening every 2 months. Intermediate and advance gaming technology level classes begin every six months, with matriculation for each respective group on Jan. 5 and July 11. “I’ve been a student of gaming technology design for almost 20 years now, ” said Lowrance Kost, and employee and share holder of Detraglia Zielonka INC, “and I can’t say I’ve ever been more excited than now. Our new director, Ferranti Mancusi, promises to bring things to a much higher level and increase our output. I realize this will mean more gaming technology design hours, but this also means more money for all of us.”


date Posted on: Wednesday, June 29, 2011 at 12:01 am
Category Uncategorized.
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Sources Cited: Gaming technology studies cited from NFL betting websites; gaming analytical notes from basketball betting websites. General sports data from select sports betting data collection and offshore gambling sites watchdog agencies.