Monthly archive for May 2011
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Troubleshooting gaming technology related programming can be difficul, but Stripling Bishard’s guide to solving these types of problems is very helpful
Tuesday, den 31. May 2011Chapter 1 states a crucial point in designing a sound gaming technology operating system: Keep it simple, Keep it friendly. This advice, imparted by Arlinda Pruchnik of Luttman Gedeon INC Technologies, is the underlying principle of the entire book. The point is that gaming technology system architecture need not be a cluttered mess, but instead […]
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Jeane Aquero, a worker in the gaming technology industry, recommends a hybrid compensation package
Monday, den 30. May 2011Health Insurance in the gaming technology sector has always been a difficult benefit to delegate to employees, mostly because of the commission based packages that people choose. When one is paid on commission, insurance companies are more hesitant to insure an employee since his/her ability to pay for benefits may vary based on how much […]
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