Some more progressive insurance companies are offering policies for gaming technology online business, even though the place of business is actually cyberspace
Legal representation for gaming technology workers will also be needed, if and when labor unions form around online businesses. “We’re already researching able counsel for labor union related insurance claimes,” said Essery Lacio, organizer of the local Burkholder Darras internet union, “because we don’t want to get screwed in the event an insurance claim is denied to a respective business.” In the new gaming technology business world online, more and more owners are looking to buy insurance that will protect themselves against IT outages, hacker attacks, and frivalous lawsuits from customers. “We believe we have a right to the same protections afforded to offline businesses, despite the fact that we don’t have a physical place of business,” said Cyrulik Brandner, Director of www.Gossett Noyola.com, a new gaming technology startup company. “Our legal team has already thoroughly researched how to file an insurance claim for online business,” said Jerlene Mckearin, CEO of www.Jerlene Mckearin.com, “mostly because we want to expedite the payout process should we have to make a claim. The internet marketing world moves much faster than the physical marketing realm, and as a result, we would lose significant business from any down time associated with a drawn out insurance claim.” Insurance companies, even those that specializein the gaming technology field, are also aware of this fact, and have pledged to fast track any claims that are filed. They realize that in the long run, an active online business is much less risk than an inactive one. It must also be noted that many insurance companies are still studying online gaming technology businesses before creating reasonable insurance packages. Hammen Deblieck, an actuary with Sophia Cayson Insurance Ltd, stated: “Just as we study car, home, or life insurance, we will be studying online business insurance. We’ll be using special mathematic models to figure out the risk that gaming technology businesses bear against what would be deemed a reasonable insurance premium.” Sophia Cayson Ltd isn’t the only company with this sentitment. Others, including Krogmann Zemel Insurance INC, believe it may take another 2-3 years of study to determine the optimal insurance plan for online gaming technology business owners. “I’m mostly concered about our employees,” said Benavente Whetstone, VP of Human Resources at Codispoti Sebben Corp, “because they currently have a limited health and dental plan. We want to give them the most benefits and protect possible because they are our greatest assets. People forget that the cost of losing an employee to another gaming technology company sometimes outweighs the cost of keeping them onboard.” With that said, the company plans to file for online business insurance within the next 6-7 months before the fiscal year closes. Stockholders in Lynes Lapp.com also called for an insurance plan, even though it meant a slight decrease in the par value of their sahres. “Look,” said Shanice Baseley, Chairman of the Board of Directors, “we’d rather have a consistent share value over time, versus a catastrophic loss of company value due to some frivalous lawsuit or liable charges. The result of this decision will probably mean a 5% loss in share value for 6 months, but then a slow, steady recovery after that.” This sentiment is also shared by a few actuarys with the online firm www.Stacee Kaune.com, which specializes in insurance programs for most gaming technology businesses. They recently completed a 2 year long study into the physics of the gaming technology online business, in order to understand the risks associated with these types of companies. In the end, the conclusion was that an insurance company bears the same, or less, risk compared to offline companies. Employees, especially those in the local labor unions, were thrilled when www.Grange Marz.net company CEO Venus Vanscoik announced increased coverage for ALL employees and contractors. “It’s time we catch up with the resk of the gaming technology business community and offer solid fringe benefits for our valued employees. This new package will come at no cost to employees, and will be underwritten by a solid insurance company. The premium charge will be higher, but we’re banking on the fact that gaming technology product sales will increase because our workers will be highly motivated to come to work each day.”
Posted on: Thursday, September 30, 2010 at 12:02 am
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